Name: Aiden Aladris Labhruinn
Race: Eladrin
Class/Level: Warlord 1
Age: 21
Attributes:
Ability Score | Value | Modifier |
---|---|---|
Strength | 16 | +3 |
Constitution | 12 | +1 |
Dexterity | 14 | +2 |
Intelligence | 16 | +3 |
Wisdom | 10 | +0 |
Charisma | 12 | +1 |
Attribute | Value |
---|---|
Armor Class | 16 |
Fortitude Defense | 14 |
Reflex Defense | 13 |
Will Defense | 13 |
Initiative | +2 |
Speed (squares) | 6 |
Hit Points: 24
Bloodied: 12
Feats:
Eladrin Soldier
Skills:
Arcana
Athletics
Diplomacy
History
Intimidate
Race and Class features:
Race: +2 to Arcana and History
Eladrin Education
Eladrin Will
Eladrin Weapon Proficiency
Fey Origin
Trance
Fey Step
Class: Combat Leader
Tactical Presence
Equipment:
Hide Armor
Light Shield
Long Sword
Longspear
2 Javelins
2 Daggers
Adventurer's Kit
Appearance:
Aiden stands 5'10", and at about 170lbs, he has the leanly muscled look of an Eladrin trained for war. He usually wears his red-blonde hair long, and wears a set of armor artfully crafted from the thick hide of some sort of large lizard, perhaps a basilisk or even a dragon. While he tries for an air of world-weary amusement befitting a native of the largest city in the world, he often finds himself surprised in to a more open expression, revealing that he's not as well traveled as he likes to pretend.
History/Background:
Aiden is the third son of the Labhruinn family, a wealthy and politically important clan in Treetops, and distant relatives of Aladris XVII. Growing up with a domineering mother and a distant father, Aiden has decided to become an adventurer mostly to spite his mother's plans for him to become another political asset to the family. He has yet to do anything of note, and generally prefers not to talk about his family for many reasons, not the least of which is the fact that being able to run back to his family and live in their mansion any time he wants doesn't fit the usual image people have of an adventurer. Despite his main reasons for choosing to live as a Ratcatcher, Aiden still genuinely wants to help people, and considers part of being an adventurer is being an actual hero, rather than just a mercenary with a penchant for the weird.